HTML5

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  • 90+ Best Responsive Bootstrap HTML5 Templates 2014

    WordPress Tag: HTML5
    responsivemiracle
    15 Oct 2014 | 2:16 am
    Collection of 90+ Best full responsive premium Bootstrap HTML5 Templates in 2014. Take a look at free demos of HTML5 templates built with Bootstrap Framework.
  • Bounce ball

    html5 games
    Rémi Vansteelandt
    13 Oct 2014 | 5:48 am
    How many times can you make the ball bounce before falling? Just hold left or right to move, bounce as long as possible, and try to reach the top of the leaderboards! You can also play the game on your mobile device!
  • CSS tips and tricks #11 – Fullscreen fading navigation in CSS tutorial

    WordPress Tag: HTML5
    Alex Devero
    15 Oct 2014 | 2:43 am
    Yep, that’s right! Another post from CSS tips and tricks is here. Our job for today is to crea
  • Merge pull request #72 from xfq/patch-1

    Recent Commits to diveintohtml5:master
    paulirish
    1 Oct 2014 | 2:38 pm
    Merge pull request #72 from xfq/patch-1 Update a URI on radial gradients.
  • Create a Java EE Web Application using the Glassfish Server

    HTMLGoodies.com: Your source for HTML, CSS, JavaScript and Web Development Tutorials and Primers!
    22 Oct 2014 | 2:36 pm
    Not long after Java first released Java Beans, the Spring Framework was introduced. Now, Oracle, the makers of Java, have fought back with the EJB 3.1 spec. Rob Gravelle demonstrates how to create a Java EE application project and configure a Glassfish server in the Eclipse IDE.
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    WordPress Tag: HTML5

  • CSS tips and tricks #11 – Fullscreen fading navigation in CSS tutorial

    Alex Devero
    15 Oct 2014 | 2:43 am
    Yep, that’s right! Another post from CSS tips and tricks is here. Our job for today is to crea
  • 90+ Best Responsive Bootstrap HTML5 Templates 2014

    responsivemiracle
    15 Oct 2014 | 2:16 am
    Collection of 90+ Best full responsive premium Bootstrap HTML5 Templates in 2014. Take a look at free demos of HTML5 templates built with Bootstrap Framework.
  • Canvas Engine

    r636406
    14 Oct 2014 | 11:45 pm
    Canvas Engine Framework to create video games in HTML5 Canvas Why CanvasEngine? CanvasEngine gives you all the means to easily create a game in HTML5 Canvas. A simple API with a structure thought the games. Cross platform compatibility Create your game in HTML5 will make it work on all modern browsers, touch pads and Smartphones
  • EaselJS ,TweenJS,SoundJS,PreloadJS

    r636406
    14 Oct 2014 | 11:17 pm
    EaselJS A Javascript library that makes working with the HTML5 Canvas element easy. EaselJS provides straight forward solutions for working with rich graphics and interactivity with HTML5 Canvas. It provides an API that is familiar to Flash developers, but embraces Javascript sensibilities. It consists of a full, hierarchical display list, a core interaction model, and helper classes to make working with Canvas much easier. TweenJS A Javascript library for tweening and animating HTML5 and Javascript properties. TweenJS is a simple tweening library for use in Javascript. It was developed to…
  • Building HTML5 Form Validation Bubble Replacements

    muonnguyen
    14 Oct 2014 | 11:07 pm
    http://java.dzone.com/articles/building-html5-form-validation
 
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    html5 games

  • Bounce ball

    Rémi Vansteelandt
    13 Oct 2014 | 5:48 am
    How many times can you make the ball bounce before falling? Just hold left or right to move, bounce as long as possible, and try to reach the top of the leaderboards! You can also play the game on your mobile device!
  • Smooth Snake

    Rémi Vansteelandt
    7 Sep 2014 | 6:27 am
    Play the classic Snake game on any device and try to reach the top of the leaderboard! Controls: swipe to move, or use arrow keys
  • Polygon Battle

    Rémi Vansteelandt
    27 Jun 2014 | 10:47 pm
    Grab your ship and fight against thousands of enemies in this classic top down shooter! Pick up power ups and get upgrades to reach the top of the leaderboard! Controls: arrow keys and space bar, or slide your finger and tap to trigger an explosion wave Developed by: Rémi Vansteelandt
  • Fast

    Rémi Vansteelandt
    2 Apr 2014 | 11:44 pm
    Try to drive your car as long as possible in 4 fun game modes: free ride, challenge, time attack, and no crash. Choose your car color and settings, and hit the pedals! Can you top the leaderboards? The game is also playable on mobile devices. Controls: mouse or keyboard
  • Cosmics

    HTML5 Player
    7 Oct 2013 | 10:18 am
    Cosmic alien invaders are only a few steps away from achieving their evil designs, and you must step into the shoes of the hero to prevent the doom. But then, there are more people shooting for the hero’s role! However, since there can be only one hero, the others have to line up as spectators, and are left with balloons that they can use to fight the invaders. The best they can do is to stay alive, as a single dying spectator will settle to the tail end of the next queued up hero. Developed by: Stefan Hartmann
 
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    Chrome Experiments - Recent Experiments

  • Beast Land by Single Reflex

    23 Oct 2014 | 11:31 am
    A quick game inspired by Beast from the 1980s.
  • Audio Cloud by André Mattos

    22 Oct 2014 | 11:21 am
    A reactive particle system based on audio analysis of FFT (fast fourier transform) spectrum. Groups of circles are tied from low to high frequencies of audio in the current time. Instructions: - Move mouse to affect circles positions. - Change the controls in the top panel to see different arrangements and color themes.
  • Three Mesh with Physics by Alexey Roudenko

    21 Oct 2014 | 7:07 am
    Porting of Litsphere shading from open frameworks https://github.com/alexeyroudenko/ofxLitSphere
  • Orbital Objects by Shingo Kobayashi

    16 Oct 2014 | 10:58 am
    Rendering orbital objects' real time position.
  • see hear party by Peter Javidpour

    15 Oct 2014 | 10:08 am
    See Hear Party is a gif-based music visualizer (www.seehearparty.com). It pulls gifs from Giphy, music from Soundcloud, and generates a montage that is synchronized to the beat of the music. Beat detection provided by the javascript library dancer.js. It currently only works in the desktop version of Chrome.
 
 
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    WordPress.com News

  • New Themes: Minnow and Cols

    Tammie Lister
    23 Oct 2014 | 8:00 am
    We’re happy to introduce two brand new free themes today! Minnow Designed by Mel Choyce, Minnow is a light, simple theme that puts your social presence front and center. A social links menu is displayed prominently below the site title and logo, so readers can easily find you on your favorite social networks. When activated, the optional Custom Menu or Widget area appear in a slide-out sidebar, making secondary content accessible while keeping the focus on your content. Learn more about the free Minnow theme at the Theme Showcase, or preview it by going to Appearance → Themes. Cols…
  • Longreads’ Best of WordPress, Vol. 7

    Mark Armstrong
    22 Oct 2014 | 10:08 am
    Here it is! A new collection of our favorite stories from across all of WordPress. As always, you can find our past collections here. You can follow Longreads on WordPress.com for more daily reading recommendations, or subscribe to our free weekly email. Publishers, writers, you can share links to your favorite essays and interviews (over 1,500 words) on Twitter (#longreads) and on WordPress.com by tagging your posts longreads. 1. What Happens When a Veteran High School Teacher Becomes a Student for the Day Grant Wiggins “I waited fourteen years to do something that I should have done my…
  • A New My Sites Section

    Andy Peatling
    20 Oct 2014 | 10:10 pm
    My Sites just got a new look, but more importantly, it got a technical overhaul, making the page dramatically faster and more powerful. From one central location, scan and select any of your WordPress sites or create new ones with the support of a more visual interface. Head directly to the posts or pages of a particular WordPress or launch stats to glimpse trends and get inspiration for blog or website content.  Access themes, user settings, and sharing options with a click to make WordPress your own. The new My Sites page is a small piece of a larger effort to make WordPress.com faster,…
  • New Theme: Penscratch

    Caroline Moore
    16 Oct 2014 | 10:00 am
    Today we have a brand new free theme especially for writers and bloggers! Penscratch Penscratch is a clean, sophisticated theme for sharing your writing. Whether you’re working on an analytical essay, an anthology of poems, or a piece of long-form fiction, Penscratch makes for a pleasant reading and writing experience all around. Choose between a one- or two-column layout by adding widgets, add links to your favorite social networks, customize your home on the web with a site logo or header image, or add fancy pull quotes throughout your content. Penscratch is also responsive, ensuring…
  • Starting Next Week: Blogging 201

    Ben Huberman
    15 Oct 2014 | 8:00 am
    Blogging 201: Branding and Growth starts Monday, October 20. If you’re a recent alum of Blogging 101 looking to build on the skills you’ve developed so far, or a blogger looking for new ways to grow your site and its audience, this is the course for you. What will Blogging 201 cover? We’ll introduce tools to increase your traffic within WordPress.com as well as through other platforms, discuss ways to develop a coherent, effective brand for your blog, and show how to use your archives and your site’s stats to build your readership. During this two-week course…
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    Steel Pinjata

  • Spine – Skeletal Animation for the Masses

    Serge Merzliakov
    12 Oct 2014 | 10:26 pm
    Just when I thought everyone was only interested in 3D graphics and 2D was so last century, I was recently, and pleasantly, surprised by something new. That something is a neat little application called Spine (http://esotericsoftware.com/). This is a skeletal animation tool aimed at HTML5 and mobile game developers, and seems to take its inspiration from high-end movie animation techniques. Regardless, I think the process is how any sensible person would animate sprites. Not sure why it has not been done before for the low-end (no offence!) animation community. My two cents worth, from a guy…
  • My First Game Loop and Other Bits

    Serge Merzliakov
    21 Sep 2014 | 8:37 pm
    After a lot of work, the next version of WebDungeon has been deployed here. Whilst to my disappointment it looks too much like the old version, under the hood it is radically different – it’s running a real game engine. So what’s new under the hood?A proper game loop with a fixed number of frames per secondDedicated collision detectionDedicated rendering and movement modulesScrolling when the character hits the screen edgesThe best thing about the imaginatively named ‘GameEngine1’ is that it is modular, and all the effort over the last few weeks will mean much faster iterations…
  • WebSockets are Go

    Serge
    8 Jul 2014 | 3:40 am
    It has been a long time since my last post. Life stuff beckoned and demanded my attention. Finally, I have delivered something beyond excuses. It’s not much – a simple WebSocket server that responds to requests to fetch dungeon data – but I am pleased. Dungeon data are stored on files on the server. So it’s really a small, slightly crappy excuse for a web server. The Game Server. So I am now the proud own of a small, homemade “sort-of-web-server” with a key difference – fast stateful connections. So it’s more like the beautiful supermodel offspring…
  • Thoughts on Game AI

    Serge Merzliakov
    13 May 2014 | 7:38 pm
    I have not posted anything over the last few weeks, as I have been busy writing the WebSocket server (what gamers would call ‘the game server’) to load and save the game data. This requires a lot of rather boring work saving and writing files as JSON. Oh, and writing unit tests. Writing unit tests for a hobby project seems like overkill, but my scars from previous misadventures compelled my fingers to type them out anyway. Nevertheless, like tax returns, saving and loading stuff is boring but important, so I am plugging away.I have been using the Tyrus project as my WebSocket…
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