HTML5

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  • HTML5 Bitcoin Wallet

    HTML5 Blog
    Stan Byme
    23 Mar 2014 | 6:33 am
    I think Apple is starting to have a love-hate relationship with HTML5. When Apple bans an app in the App store or gets greedy, developers seem to always turn to HTML5. Do you remember the time Apple started requiring third-party app developers to sell any available content inside their apps instead of linking out to browser based items on a website? Apple wanted their 30 percent and a HTML5 Instant Reader was born. Well now Apple is having issues with bitcoin wallet apps. High-profile bitcoin wallet providers such as Coinbase and Blockchain have seen their apps removed from the App store. It…
  • Reduce the File Size of Your Animated Gifs Using HTML5 Video

    HTML5 Blog
    Stan Byme
    31 Dec 2013 | 7:04 am
    I built a lot of animated gifs for clients when I first started working online. The file size of my gifs could get rather large even after optimizing them in Fireworks so I would sometimes need to make the same thing in Flash. Flash was good for reducing the file size of my gif animations but using it opened up a whole host of other problems. So when I came across a new website called Gfycat that claimed to be able to reduce the file size of an animated gif by turing it into a HTML5 video, I had to try it. You should see what I created the other day as an animated gif or HTML5 video above. If…
  • Working with the Battery Status API in HTML5 Web Applications

    HTMLGoodies.com: Your source for HTML, CSS, JavaScript and Web Development Tutorials and Primers!
    16 Apr 2014 | 5:18 pm
    This article walks web developers through the basics of the battery status API which is available as part of HTML5 specification. Knowledge of this API will enable creating web applications aware of the battery status on devices.
  • Fast

    html5 games
    Rémi Vansteelandt
    2 Apr 2014 | 11:44 pm
    Try to drive your car as long as possible in 4 fun game modes: free ride, challenge, time attack, and no crash. Choose your car color and settings, and hit the pedals! Can you top the leaderboards? The game is also playable on mobile devices. Controls: mouse or keyboard
  • DollyZoom.js by Alvaro Santamaria

    Chrome Experiments - Recent Experiments
    18 Apr 2014 | 1:51 pm
    DollyZoom.js is a playful, interactive experiment aimed to show the cinematic effect known as "dolly zoom". As a side effect it will also help you understand the photographic concepts of "dolly" and "zoom" separately, and why framing using your feet is not the same as framing using your camera zoom.
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    HTML5 Blog

  • HTML5 Bitcoin Wallet

    Stan Byme
    23 Mar 2014 | 6:33 am
    I think Apple is starting to have a love-hate relationship with HTML5. When Apple bans an app in the App store or gets greedy, developers seem to always turn to HTML5. Do you remember the time Apple started requiring third-party app developers to sell any available content inside their apps instead of linking out to browser based items on a website? Apple wanted their 30 percent and a HTML5 Instant Reader was born. Well now Apple is having issues with bitcoin wallet apps. High-profile bitcoin wallet providers such as Coinbase and Blockchain have seen their apps removed from the App store. It…
  • Reduce the File Size of Your Animated Gifs Using HTML5 Video

    Stan Byme
    31 Dec 2013 | 7:04 am
    I built a lot of animated gifs for clients when I first started working online. The file size of my gifs could get rather large even after optimizing them in Fireworks so I would sometimes need to make the same thing in Flash. Flash was good for reducing the file size of my gif animations but using it opened up a whole host of other problems. So when I came across a new website called Gfycat that claimed to be able to reduce the file size of an animated gif by turing it into a HTML5 video, I had to try it. You should see what I created the other day as an animated gif or HTML5 video above. If…
  • HTML5 unleashed: EWC Presenter is one app for all your visual content needs

    Payman Taei
    6 Nov 2013 | 2:17 am
    EWC Presenter is a new HTML5 based web application that allows everyone to easily create content in HTML5; we’re talking about presentations, infographics, banner ads, animations and virtually all other visual content in between. But before getting into the nuts and bolts of this app let’s remember the days not too long ago when you would visit a site and your browser would warn you to download a later version of Flash or Silverlight (Microsoft’ answer to Flash). For content publishers (ex. designers and developers would have to spend extra time to adjust the same content for…
  • HTML5 Halloween Costume

    Stan Byme
    30 Oct 2013 | 7:08 am
    Halloween is less than 24 hours away and I needed a costume. My first idea was to dress up as Edward Snowden and wear a sign that says “Save iGoogle!”. Then, I would have had my wife dress up as Vladimir Putin and wear a sign that says “What’s iGoogle?”. We could have been the most topical couple at the Halloween party. The only problem was getting my wife to go along with it. Go figure. My second Halloween costume idea is what you see in the pictures. I am a happy HTML5 pumpkin head man with an extremely tiny desk. That is not a double entendre. The HTML5 logo…
  • HTML5 Workshops in the USA and UK on the Same Day!

    Stan Byme
    15 Oct 2013 | 4:57 am
    All of my HTML5 conference fanatics face a tough choice next week. There are two major HTML5 related events on the same day. The usual convention would be to go to the conference that is closest to where you are in the world. I live in Okinawa so that line of thinking never helps me. The next thought would be to go to the event with the biggest headliner. The HTML5 Developer Conference in San Francisco has a laundry list of great speakers scheduled but nobody famous outside of the tech community. This is of course not entirely true if you’re a fan of puns because the CEO and co-founder…
 
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    html5 games

  • Fast

    Rémi Vansteelandt
    2 Apr 2014 | 11:44 pm
    Try to drive your car as long as possible in 4 fun game modes: free ride, challenge, time attack, and no crash. Choose your car color and settings, and hit the pedals! Can you top the leaderboards? The game is also playable on mobile devices. Controls: mouse or keyboard
  • Cosmics

    HTML5 Player
    7 Oct 2013 | 10:18 am
    Cosmic alien invaders are only a few steps away from achieving their evil designs, and you must step into the shoes of the hero to prevent the doom. But then, there are more people shooting for the hero’s role! However, since there can be only one hero, the others have to line up as spectators, and are left with balloons that they can use to fight the invaders. The best they can do is to stay alive, as a single dying spectator will settle to the tail end of the next queued up hero. Developed by: Stefan Hartmann
  • Dragon Dash

    HTML5 Player
    6 Oct 2013 | 12:16 pm
    If you have been looking for a cute and interesting HTML5 game, then look no further than Dragon Dash, a pretty colorfully packaged offering where you control a chubby dragon, supposed to fly through the level. You need to control the flight of this dragon, avoiding certain things, and catching up some goodies. However, you’ll have to keep away from the screen borders, and the erratically flying. But then, the power ups and interesting goodies that lie in your way will keep you interested. You might never enjoy controlling the flight of a dragon as cute as the one in this game, so hook on.
  • Missile Game

    HTML5 Player
    6 Oct 2013 | 10:16 am
    If you are bored of the usual offering of HTML5 games, here is one that will refresh you. The missile game puts you in a dynamic atmosphere where the screen moves forward, through rings and moving cavities. You get the eye level view of the whole scene, and need to ensure that the progress forward happens without you bumping into any barrier. The black and white presentation of the screen, coupled with the sense of reality as rendered by the perspective, make for amazing game play. So, how long can you survive? Click here and see how you fare in this amazingly special new HTML5 game.
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    HTML5 Player
    5 Oct 2013 | 11:22 am
    Here’s a game that will make you go red with rage; that’s how difficult it is. You are in control of a little shape, and there are many other shapes trying to get in touch with you only to blow you up. There’s no ammo, and you have to collect it on the way to be able to slay your enemies. To make matters worse, you only get to kill specific shapes with particular ammo, and different kinds of ammo are scattered on the screen. So, a pretty difficult proposition to manage, but a riveting one at that. Developed by: Ben Anderson
 
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    Chrome Experiments - Recent Experiments

  • DollyZoom.js by Alvaro Santamaria

    18 Apr 2014 | 1:51 pm
    DollyZoom.js is a playful, interactive experiment aimed to show the cinematic effect known as "dolly zoom". As a side effect it will also help you understand the photographic concepts of "dolly" and "zoom" separately, and why framing using your feet is not the same as framing using your camera zoom.
  • Echo: A Music Game by Tone no Tone

    17 Apr 2014 | 12:08 pm
    Echo challenges the player to match a given musical pattern by placing pieces relative to the board’s walls. Hit play then watch and listen as the pieces bounce off the walls to make loops. The loops combine to make tracks and tracks combine to make songs. The challenge is to match the pattern without the pieces crashing into each other as they cross paths. Echo isn’t only puzzles, it’s also a powerful music creation tool. Perfecting a track unlocks the ability to remix that part. In remix mode, use the loop-based game mechanic to create your own patterns with the track’s samples. No…
  • AlphaTank by Assembly

    16 Apr 2014 | 11:10 am
    AlphaTank is a multiplayer top-down battle arena featuring a 2D physics engine. Grab power ups and blast your friends into a million tiny glowing bits. This is the most demanding dual-tread laser-tank simulator on the interweb: dodge quickly and keep that turret trained on your rivals. AlphaTank is an experimental project we've put together to test the limits of HTML5, websockets and multiplayer within the browser.
  • Connect 4 Baviux by Sergio Viudes

    15 Apr 2014 | 3:21 pm
    This is a game like the classic "Connect 4", but you play with animated creatures, called Baviux, instead of discs. The funny part is that the Baviux interact with each other.
  • Photo Mirror by Onlive Soft

    10 Apr 2014 | 5:01 pm
    Photo Mirror is a free web application for taking photos with your webcam. It is also useful as a way to check your hair. Includes a lot of amazing fun real-time webcam effects. The app is optimized for use on desktop and mobile devices. Adobe Flash Player is not required. You can use it anywhere: at home, at work, at your friend's house, on the go, in a meeting, at the cafe, anywhere that there is an internet connection.
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    Steel Pinjata

  • Some Design Would Be Nice

    Serge
    16 Apr 2014 | 10:45 pm
    After some feverish activity on the dungeon editor and game engine, my thoughts have returned to the more sedate realm of design and architecture. No smoking jackets or pipes required, just thinking time.So far, I have a few pieces of work that could be added to the game, but things are a bit all over the place. Tyrus or Rikulo, which does what, do I need two servers… All these questions need to be answered  before the game can progress as a whole. Needless to say, as this is a fun project with zero budget, there is no project manager riding me to do things in a predictable and orderly…
  • Designing a Game Combat Engine – Part 2

    Serge
    13 Apr 2014 | 10:08 pm
    Continuing on from part 1, I will talk about about what are known in gaming as ‘modifiers’ . They are known by various names like weapon modifiers, armour bonuses, to-hit bonuses, weight penalty, and so on.Game mechanics, under the hood of most role playing games, involves around defining the ‘final value’ of some object or action. This ‘final value’ is often based on a ‘base value’ which is then translated by a ‘modifier’. These may seem like useless abstractions, but in fact help reduce the complexity of the development of the…
  • Designing a Game Combat Engine – Part 1

    Serge
    13 Apr 2014 | 7:28 pm
    I’m taking a break from the technical stuff for a while and taking a look at game mechanics and the game combat engine. The fun stuff. After some spreadsheet jiu-jitsu, I came up with a basic combat model, which I think is feasible as a ‘version one’ effort. It is based on the following assumptions:Only two combatantsClose quarters combatOne combatant attacks firstCombat roundsCombat stops when one combatant is deadCertain character attributes (such as Strength, agility and armour rating) affects the outcome. Two CombatantsTo keep things simple, combat will involve only two…
  • A Simple Application with Rikulo Stream

    Serge
    8 Apr 2014 | 8:33 pm
    This is a very simple example on how to use Controller classes using Rikulo Stream, as a lot of the samples of the web tend to use anonymous functions to do everything in a single file. This is good for getting started, but not so good for a real project. I use Intellij instead of the Dart Editor, but the project layout is identical.First things first, so I’ll  start with the key parts of the directory structure: <Project>/web – this is where the HTML and RSP pages go, as well as CSS, images and so on. <Project>/web/webapp – this is where the Rikulo…
 
 
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